Showing posts with label Anita Sarkeesian. Show all posts
Showing posts with label Anita Sarkeesian. Show all posts

Wednesday, February 11, 2015

Rapists, Video Games, and Valentines Day

Day 35: Gamer Gate and Gone Girl the Game

My last blog post was about how digital spaces do not replace RL interaction.  But today I want to illuminate that what happens online does matter, it matters a whole lot.

Getting Punched by Gamer Gate

Yesterday, I guest lectured in a Women & Gender Studies course on the subject of sex and video games.  I had a chance to throw some Extra Credits, Colbert and TED talks in the mix.  During the presentation I surprised myself, because even though it has been a while, every time I watch Anita Sarkeesian talk about Gamer Gate in her TED talk I am uncomfortable.  This powerful feminist is clearly pained as she discusses the virtual threats of violence she has suffered just because she deconstructs problematic representations in games.  I heart me some video games but there are some games that just disgust me.   But I digress really the part that stuck out to me was my emotional reaction to a discussion of bullying, hate, and virtual violence against women.  Because men think that their behavior online does not impact RL when it really hurts women, even a confident kick-ass feminist, just as much as getting punched in the face.  When you sit at your computer and type the words that a woman deserves to be raped, murdered, or beaten no one is laughing, certainly not the woman who has to live with those threats.  Because even without those words being typed those are real life realities for women everywhere.

Women still have reasons to be afraid when we walk to our cars in the darkness.  More women have armed themselves for fear of both the predators they know and the ones they don’t .  To emphasize this reality, a cardinal rule of prostitution is that women don’t drive to locations because having a car increases the chance they will be beaten or murdered ten fold.  When you joke on the internet about killing, cheating, maiming, raping, or beating women, we feel fear, because everyday we have to live in a patriarchal society where violence against us is our reality. 

And I did not mean to say that women are not culpable of nefarious virtual behavior that bleed into the margins of RL because yes, women can be jerks too.  

Gone Girl and a Gamer Scorned

Spoiler Alert: If  you have not seen it stop reading because this post totally ruins the movie. 

The movie Gone Girl is a roller coaster because although the main protagonist Amy is a crazy person, there are many moments during the movie that I empathize with her.  As the story unfolds, Amy describes this perfect moment when her husband wipes the sugar from her lips as when she found her soulmate.  Later in the movie she follows her husband and finds him in the same exact intimate moment, wiping sugar from the lips of a younger woman he is cheating with.  Yup that guy is a total jerk, if you are going to cheat at least come up with some new moves.  I hazard to write this next section because maybe my reaction can be attributed to being raised in a patriarchal culture with distorted understandings of relationships and romance. But people, people like me, want moments that belong to them.  And when we have to share we might just loose our sh*t like Amy, but hopefully not that bad.

Because it was Lincoln’s birthday, and the hubs is a teacher, the whole clan was home on Monday.  It may not surprise folks that we spent most of the day playing games.  At one moment in my PJ’s I mentioned to my partner that I am glad a specific video game we play together belongs to me.  After a few hours of growing tension between the two of us, he admitted that over the last year he actually played that game with another woman.  I do give him credit for fessing up, that games don’t just belong to me but it doesn’t make it sting less.

Our friendship, our marriage, my sanity, and our blog all are based on the idea that games might be our salvation.  But like Amy, it is hard to hold on to hope when you discover the things in your life that were never really yours to begin with.

Valentine’s day is just around the corner but instead of buying chocolate, or flowers, or diamonds, or silly hallmark cards give someone a moment.  Give them a moment, or a game, that belongs just them.  Give someone a moment, and never take it away or you deserve whatever you have coming.



Stalking Update: The hubs was re-tweeted by privateer press for his new obsession with an ongoing family RPG that he is slated to blog about sometime soon.  I will admit I am a jealous of his retweet because I am still stalking Wil Wheaton in the hopes we can get him to Bakersfield to play some board games and I feel like I am losing momentum.  

Friday, January 9, 2015

F-ck Tropes and Resolutions


Day 3: Hair Styles vs. Games

Since my marriage fell apart I have attempted to style my hair every single day.  I say “attempt” because my hair is still mostly big, glittering, and unruly but not for lack of hot irons and smeared goop.
  

Forfeiting my Girl Card

I know that I am not an unfortunate looking woman.  However, I have never been a girly-girl.  I do not enjoy shopping and do not feel like its necessary to purchase special occasion attire annually: I have a good LBD.  I do not own a cache of smelly lotions and perfumes.  I do not coordinate things like make-up, accessories, or jewelry for occasions or seasons.  I like the color black because you can wear it all year round.  If I have a special occasion I have to watch youtube tutorials for how to apply make-up and eyeliner or just pay someone to do it for me.  My mother-in-law helps with the girl-ifcation process and is in many ways my own personal shopper.  I am compelled to mention her during this post and give her credit, because if you are pleased by my appearance you should know she has bought the majority of the make-up, purses, and jewelry I own.     

I spend my spare time watching Hulu, reading books, doing yoga, and now a lot of time (gasp) playing games.  But now that I am having relationship troubles I feel like the fact that I am a semi-attractive geek is not enough.  Society and culture condition us to believe that if things go wrong it is probably because we aren’t pretty enough.  And I did not write this blog post fishing for validation, praise, or compliments (comments are completely un-necessary).  I wrote it because it is not fair that women are made to feel shitty about themselves when we do not have a Sephora card.  Even in the midst of how crappy I feel about myself, I have resisted going into the make-up mecca because of my firm belief that if it’s not on Amazon prime I can live without it.

Resolutions

The New Year has amplified the problem, including the many smart educated women in my life, everyone seems obsessed with looking better.  Not being happy but physically looking better.

Resolved 2015:

I will daily remind myself that my brain makes me hot.
I will continue to not go to Sephora.
I will spend more time gaming than primping (FYI grooming aka showers is not primp).

Tropes

I wrote about in my masters thesis a topic that has been popularized by Anita Sarkeesian that gaming tropes are not helping women.  Side note: I am totally geeking out about Joss and Anita hanging out and talking patriarchy.  As a geek I think that I am immune from social standards of beauty but that’s a big ole’ lie.  Booth babes, hypersexualized female game characters, and young attractive gaming journalists continue to make women geeks feel like shit.  I am writing this post because I don’t want to save my relationship by looking more like Christie Monteiro, Chun Li, or Lara Croft.  Instead, I am just going to keep being an awesome professor with hermoine hair, non-trope curves, and a ginormous brain.  

Beauty Rant Ended Some Other Stuff About Playing Games

Playing: Diablo 3
System: PS4
Developer: Blizzard

Reflection: Last night was my best friends birthdays so after a yoga class I joined her at a local gastro pub for a night out.  After I got home the kids were asleep and lunches were packed so I picked up my controller and played Diablo 3.  The bad news is that when you have had a margarita sometimes you run up to your party members thinking they are enemies in game.  The good news is that I leveled up twice, looted some new gear, and took the lead on teleportation. 


We decided yesterday that my husband should do some guest blogging.  We will ease into that with an interview format and maybe he will build up to actually contributing his own reflections.  Overall, it might be good to have more than a one sided conversation with the internet.

Friday, February 21, 2014

My Semi-Retired Crusade Against Video Games

My family is in the process of moving. I say “process” because we live in the new house but not everything has left the old.  Unpacking I discovered shirts I had made while a graduate students for my personal crusade.  Yes, I had more than one crusade but this shirt really  exemplified so much of who I am today.


It was almost a decade ago and I was poor grad student working in retail hell aka Game$top. 

The worst part of every shift was when parents came to purchase games for their kids and even after my explicit reasons why they should not they still bought the game.  Grand Theft Auto was the biggest seller and I would regularly remind parents that in this game,

“Your child can have sex with a prostitute and then kill them to get some money back.”

Most parents would avoid making eye contact and handed me their credit card with ID. 

I built a website, went to some industry events in my inflammatory t-shirt, and made a stink with as many parents as possible. 

What is Happening Now

Fast forward to now and one of the most shocking realities for me is that my WAR website still exists.

And in better, more substantial news there are people who are great with new media doing innovative stuff to keep the gaming industry honest.

The problem with parents is still a problem but this industry is getting more accountable, not great but accountable.  In a recent post I referred to Anita Sarkeesian from Feminist Frequency who has made tremendous headway in giving an audience to problematic gaming tropes.  I forgot to mention James Portnow from ExtraCredits who is also doing some really great critical perspectives on issues in games.

In my current reality I am following conversations about video games on many different fronts with different audiences that should overlap.
  • Game publishers/industry
  • Textbook publishers
  • Parents
  • K-12 Educators
  • Cultural critiques/ bloggers (seriously if you have not checked out Anita or James shame on you)


There are very different dialogues happening in different circles.  But no matter the conversation many of them in the past, present and future will continue to be about games.