Heavy Rain is on the agenda again. For our daily martial gameplay I came prepared with my yoga strap to stretch while John completed mundane tasks and I waited for my turn with the controller. Instead the game picked up. I would play for a few minutes and as soon as I felt the slightest tinge of annoyance a new cinema scene would begin.
The cinema scenes were short but riveting. Just long enough to keep me addicted to the game and want to complete a few more monotonous real-life activities to gain another piece of the puzzle.
Saying I like to read is like saying most people like to breathe. I usually read about one work of fiction a week and really like mysteries (especially if they have vampires in them). John and I like to read books together to try and foresee the plot twists. This game has so many clues and so much happening that so far nothing seems remotely clear.
When one of the main characters sons goes missing (with a serial killer of young boys on the loose) obviously the dad goes to the police. The police question the dad (which you control) and you have to try and remember what your kid was wearing. It never occurred to me to pay close attention to his attire while I was trying to figure out how to push a swing by holding multiple buttons in sequence.
It is a little amusing that I am so eager to get back to a game and get more details when really I have only uncovered as much as I would already know from watching a trailer. The game is tricky because you think you know what the next task will be but it not predictable at all.
The music really helps make the game feel like a movie. A slow and sometimes frustrating movie but as someone who has read 500 pages of a book before it got good I do have some patience. It is exciting playing a game that might become a new genre. In a few years if games like Heavy Rain continue perhaps it will be easier to predict what comes next. For today, this game is tricky because its amazing developers have managed to really think outside the box.